
Memory Mortem Transeat
Mortem Transeat is an animated short film that I directed together with Carla Bové. The argument is one fusion of ideas between art director Clara Bosch and me. On the one hand she he had in his head the short of a girl who he was playing to ball and sneaked into a cemetery. There he met a ghost. I completed the rest.
From the beginning we had clear to direct the short towards a style similar to that of Tim Burton, a frequent reference when we think of stop animation motion and especially when in our short film there is cemeteries and ghosts of pel mig. Eventually, however, vem end up combining two animation techniques although at first everything went to be stop-motion 3d. In spite of everything vam realize that by the ironic tone that we were looking for it wasn't a bad idea to make the characters in cut out The movements and expressions that this one offered us technique favored comedy and the to acid that we were looking for. Pel look spooky of the cemetery in 3d kept the spooky touch of Frankenweenie i Nightmare before Christmas (to maintain the essence burtoniana what we were looking for). Vem also combine black and white with color (characters only). On the one hand the black and white referred us to Tim’s films Burton how Ed Wood, Frankenweenie i Nightmare before christmas. But at the do it en cut out vam to check that the characters do not they stood out enough. And the colors that vam use they helped narratively . It was an intense work of art.
On the team we were 6, each in a different department: me and Carla Bové script and direction, Clara Bosch artistic direction, Xavi Souto direction of photography, Marina Figueras production and Albert Suarez so.
In the field of direction To us vam distribute the rolls as follows: I took care of running the most narrative part (script, storyboard i animation) and she to oversee the animation itself and the aesthetics. But obviously, every decision had to not only count on the consent of both if not usually from the rest of the team.
Once vam have the dossier done, vam get together several times to create the characters and the mock-up. Specifically I go take care of me to make the cutouts of the characters and to paint them. Also in the construction of the tombs (cut, coating with soft plaster, paint) together with Clara Bosch and make the relief (mountains, earth, etc.) with a special foam.
The shooting on vam divide into three days. The first to shoot the plans of the model and the remaining days to animate, separately, the characters (with Photoshop).
We liked it the idea to make a scketch with a final turn, where hi had a mixture of horror and slightly sour humor.